#ifndef CARDS_H
#define CARDS_H

typedef enum { DIAMONDS=0, CLUBS, HEARTS, SPADES } card_suit;
typedef char card_name;

struct card {
	card_suit suit;
	card_name name;
};

void init_deck(void);
void deal_card(struct card *c);
void reset_deck(void);
void close_deck(void);

#endif
